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ABOUT
Hello! I'm Yan Xu, a passionate CG artist based in New York. For the past three years, I have focused on creating high-quality 3D visuals. I've worked on several episodes and commercials.
I am highly responsible, and I believe that every pixel and every detail matters. I like to challenge myself and learn and grow. Pushing the limits of what I can do has become an important part of my artistic journey.
As a CG artist, I am good at modeling, texturing, look development, and lighting. I can use many different software programs, such as Maya, Houdini, Substance Painter, Mari, ZBrush, Speedtree, Nuke, and Unreal Engine.

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